
Render to AOVs, in single or separate files. Optional Arnold properties for objects and cameras. Geometry attributes translation as user data.

Procedurals, with sample Alembic and mandelbulb implementations.Īccurate motion blur (transform, deform, velocity, acceleration), overridable per object. Polymeshes, curves, points with support for displacement and bump mapping and subdivision. Volume rendering with support for OpenVDB and particles.

It enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.Īll Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.Īll Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.Ĭustom Arnold shading network context with a comprehensive list of 106 shaders and utilities. Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface.
